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・ Attack on Cloudbase
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・ Attack on German Flatts (1757)
・ Attack on German Flatts (1778)
・ Attack on Hrubieszów
・ Attack on Kennedy Road
・ Attack on Leningrad
・ Attack on Memory
・ Attack on Mers-el-Kébir
・ Attack on Orleans
・ Attack on Pakistani ambassador to Sri Lanka
・ Attack on Pearl Harbor
Attack on Pearl Harbor (video game)
・ Attack on Prekaz
・ Attack on Reginald Denny
・ Attack on Saint Martin
・ Attack on Springfield
・ Attack on Squak Valley Chinese laborers, 1885
・ Attack on Sudbury
・ Attack on Sydney Harbour
・ Attack on the Egyptian Embassy in Pakistan
・ Attack on the Gold Escort
・ Attack on the Indian embassy in Kabul
・ Attack on the Iron Coast
・ Attack on the NKVD Camp in Rembertów
・ Attack on the Pin-Up Boys
・ Attack on the Saudi Embassy in Khartoum


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Attack on Pearl Harbor (video game) : ウィキペディア英語版
Attack on Pearl Harbor (video game)

''Attack on Pearl Harbor'' is a semi-realistic flight simulator in which players can have random dogfights or play as either USAAF pilot Douglas Knox or Japanese pilot Zenji Yamada. It was first demonstrated at the San Diego Comic-con 2007. Like Ace Combat, it is highly streamlined and skips realism in exchange for gameplay. Aircraft carry unlimited ammunition, limited only by overheating (machine guns) and reloading times (rockets, bombs, and torpedoes) It can be controlled via the mouse, a joystick, or an Xbox 360 controller. The WiiWare version was released on July 5, 2010 as ''Pearl Harbor Trilogy - 1941: Red Sun Rising''.
==Play modes==
There are four single player campaigns, two for US and two for the Japanese, with cutscenes presented in a comic book-like fashion. Both start at Pearl Harbor and proceed through various battles, such as Wake, Midway, and Coral Sea in chronological order. Unlike most games, it is possible to continue a campaign after failing a mission - however, planes are deducted from the player's reserve, and the campaign ends in defeat once the player runs out of planes. Coming into the end of the first half of the campaign, no new aircraft reinforcements will be added, as is for battles coming into the end of the second campaign, and therefore, the war. This includes pre-Santa Cruz and pre-Okinawa operations for both the US and the Japanese.
Dogfight mode is similar to the Skirmish or Instant action modes of play in other games. After selecting a venue, weather conditions (which do not affect controls, only visibility), aircraft type, and difficulty, the computer will endlessly spawn AI craft, always of the opposing nation, at the player. There are three possible victory conditions which the player can choose from:
*Time Attack - the player must survive for a certain time limit (minimum 5 minutes, maximum 20, in increments of 5 minutes) to win.
*King of the Sky - the player must destroy a certain number of enemy craft (minimum 5 enemies, maximum 20, in increments of 5 enemies) to win.
*Fly and Die - the game ends when the player is shot down.
There are two modes of LAN or Internet play - either a deathmatch in which last plane flying wins, or a team deathmatch in which the last team surviving wins.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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